Development and management of features: core and meta mechanics, in-game economy, progression system, leveling, and monetization
Writing and maintaining documentation
Assigning technical tasks to the GD department, the art department, and the development department
You're definitely fit for the job if:
You have over two years of experience as a lead game designer with casual or mid-core games
You have a clear understanding of the main product metrics in the market as well as which features allow you to achieve these metrics
You are ready to contribute to the shaping of a high-level vision of the project development
You have experience with economy, balance, and monetization
You have analytics experience (tables, analytics, hypothesis, A/B testing)
You have previously worked in all stages of project development (MVP, Soft, Global, LiveOps)
You are an advanced user of Google Sheets and MS Excel
You understand the specific features of mobile F2P games
Why is it convenient and nice to work with us:
We're not formal, we work towards a result, and we do so without red tape when making decisions
We give you a chance to implement your ideas and our full support to do so
You focus on the project only — we handle legal and admin
Work arrangements are all up to you; however, you have the advantage of engaging remotely with other employees who are working on a range of interesting projects
We encourage the evolution of our team, and we will pay for your upskilling courses.